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Monado v0.1.9 Adds Native Linux Support for a Xenoblade Chronicles: Definitive Edition Recompilation

Developer brendonbusker has released a new branch of Monado, a static recompilation of the Nintendo Switch RPG Xenoblade Chronicles: Definitive Edition, according to a Gamersky report published on 10 November 2026. The branch is based on the original Monado project and LASRecomp and uses a Vulkan runtime so the game can run natively on PC.

Version 0.1.9 adds native Linux support through an AppImage launcher built with SDL and Vulkan, without relying on Windows or the Proton compatibility layer. It also supports NVIDIA DLSS and DLAA, so RTX graphics cards can use super-resolution and anti-aliasing.

The update fixes game timing, menu speed, and footstep-audio problems at high frame rates. Manual save slots are expanded to 99, and the main story and DLC have separate automatic saves. Experimental NVIDIA frame generation is included but is off by default; Gamersky reports that it currently has visual and performance issues.

Other changes include optional shader precompilation, a one-click return to the desktop from the title screen, a faster save menu, and version rollback. Windows code is retained. The Linux launcher can update automatically while keeping player saves and settings.

Source: Gamersky